AI Insights · Timothy · December 2022
Top 5 Sengoku Games Performance in Australia Q4 2022
In Q4 2022, the top 5 Sengoku games showed varied performance in Australia, with some seeing notable revenue and active user trends.
In Q4 2022, the top 5 Sengoku games on a unified platform in Australia exhibited diverse performance patterns, as per data from Sensor Tower. Here’s a closer look at the weekly downloads, revenue, and active user trends for these games.
Sengoku Fubu by Bekko.com saw a significant increase in weekly revenue, peaking at approximately $1.6K in the week of November 21. Weekly downloads were sporadic, with a maximum of 11 in the week of December 12. Active users started at 80 in late September, gradually decreasing to 58 by the end of December.
Ninja Village from Kairosoft Co.,Ltd experienced a modest revenue stream, reaching its highest at $39 in the week of November 28. The game had a low but steady number of weekly downloads, with a peak of 9 in the same week.
戦国花札合戦 by Ranja, inc. had minimal activity, with weekly downloads peaking at 5 in the final week of December. There was no recorded revenue for this period.
EnjoyLearning Old Japan Puzzle from Plus Inc. (Japan) showed very limited engagement, with only 1 download in mid-October and 3 in mid-December. No revenue data was recorded for this game during the quarter.
The Samurai Wars by Keita Nagafuchi also had minimal activity, with weekly downloads peaking at 3 in mid-October. There was no revenue reported for this game during the observed period.
For more detailed insights and comprehensive data, visit Sensor Tower.